There are only 2 major entities in any business - Producer and consumer. We are all aware of the famous Edsger W. Dijkstra's producer-consumer problem. The same philosophy can be applied to businesses as well and not just in the computing world. In the slightly older days, it was easier for the producer to find … Continue reading Understanding gig economy from the producer-consumer problem
Category: VR
Major announcements from CES and MWC, 2019 – Developer insights
Both CES and MWC are the 2 major anticipated events where several tech and consumer companies showcase their innovation in technology with new product line ups and their plans for the year. Let's see some of the major announcements - Apple - AirPlay 2 support in Samsung latest generation smart TV's. I see this as … Continue reading Major announcements from CES and MWC, 2019 – Developer insights
v(r)-Commerce – A complimenting commerce experience to e-Commerce
Earlier commerce began by exchanging one item for other. Later the basic of commerce became an act of selling and buying items through a standard means. This did not change for centuries now. It became a standard practice to use some common platform to sell or buy things. And this has made commerce a simple … Continue reading v(r)-Commerce – A complimenting commerce experience to e-Commerce